Its a bug with GML. When you export game as .exe, Windows is taking it as a virus. It really isnt virus. It even does to me when i am trying to play my own game
Hey, I tested out what you have so far, and I'm certainly enjoying the art!
I would like to give my thoughts and suggestions on a few things, though.
When you pick up the sword with LMB, you should have the inventory boxes light up a little, to give indication to the player that he/she can put it there. When I had played, I thought I had to have the sword in my hand by holding LMB and then pressing the RMB.
Fix the depth issue with the inventory boxes. Right now, as I drag the sword over the boxes, the sword is actually shown beyond the inventory box.
The trees hitboxes/masks seem a little ridiculous, but that could just be me.
If the items are dropped behind trees, maybe you could fade the tree out so the player can see it? Or add some glow effect to it?
I think it'd look good if, when you hovered over an object, you'd be able to tell if you could pick it up. For example: right now, I can't pick up my sword because it's dependent on distance. But maybe you can add something to let the player know that they need to get closer.
That's really all I can give feedback on right now, it's a good start though, and I'm looking forward to it!
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I Think this is a virus my computer warned me and so did avast
Its a bug with GML. When you export game as .exe, Windows is taking it as a virus. It really isnt virus. It even does to me when i am trying to play my own game
Don´t worry , it´s OK :D . Windows is just retarded ;)
Hey, I tested out what you have so far, and I'm certainly enjoying the art!
I would like to give my thoughts and suggestions on a few things, though.
That's really all I can give feedback on right now, it's a good start though, and I'm looking forward to it!
Hello, thanks for feedback, it really helped.
I´ve made some changes:
I will make updated version today. So you can test it and send me another feedback if you want :)